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IzaacBarratt
Drop me a P.M

Age 29, Male

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Loreto College

Manchester, England UK

Joined on 10/19/07

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How Bitterly Depressing

Posted by IzaacBarratt - July 16th, 2013


Soooooo, a game I've been working on for approximately 5 - 6 months decided to go and mess me up by glitching itself. Then the other backup version I had on my computer somehow developed the same problem as soon as I tested it approximately 15 minutes later. The glitch itself doesn't corrupt the file in the sense I can't open it, but it for some reason deleted everything inside quite a few movieclips. So after a few days of splicing different files attempting to piece together the product I had beforehand, I almost managed to fully recover the file, but there is still a tedious chunk of work that needs to be done.

Due to this I decided I'm going to abandon this project, for now. Perhaps I'll come back and rework on it at a later date, but for now I'm going to focus on other things. In a way I think this has almost been positive in the sense it frees me up to try experimenting with different code and gameplay mechanics.

I had an idea for a game a few weeks back and so that's what I'll be devoting most of my programming time to. It's called Medeocrity and I have a base concept but other than that I don't know much else about it.
I'll try and keep updating at major keypoints in production and hopefully finish it before the winter.

Anyway if anybody wants to see what I had before the first project went and messed itself up here it is :
Ultro City

How Bitterly Depressing


Comments

Bummer! That can happen, but to be honest sometimes it's best to take a few cues from the Universe. I usually keep several backups, and test thoroughly to make sure i didn't screw myself before saving them. Can be good to put them in .zip or .rar archives, too. And also to have one or two online just in case SHTF.

this project looked a lot like the one before it "Young Magic", so maybe it is time for something fresh. Your art is great, though, don't give up!

Yeahh, thanks for the support man, I somehow managed to recover the majority of the project and managed to splice work together and I now brought it back to where it was aha, so hopefully I'll be able to finish it in a few months.

And yes, I genuinely agree this is alot like my previous project, I think this one for me was trying to expand on "young magic" because after the release I felt like I had learnt so much in the actual production that by the time I'd finished the game I wasn't even happy with the product. But I think it will be interesting to see what I make next, possibly in a completely new direction, who knows :)